Necrolyte

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Necrolyte

Post  DrakoWulf on Sat Jul 10, 2010 11:40 pm

Description: A native creature to Desertia, Necrolyte's are more so unfortunate humans rather then natural fauna. This abomination is the result of a Sandcrab's parasitic qualities on a human host. To be exact, Sandcrab's tend to latch over the head of their host, 'swallowing' it but not severing it. To latch itself firmly in place, the Sandcrab will puncture it's two front legs into the hosts upper torso, and it's back legs just above the shoulder blades. It will use a prominent first row of teeth on it's 'front' to further embed itself into the upper chest. Almost like a vampire affect, these teeth are the secret to how a Sandcrab derives it's nutrients from it's hosts. The teeth will begin to suck dry bodily fluids over time from the chest's organs, keeping the Sandcrab fed at the expense of the host's life. The further stage of the parasitic take over is a regularly unseen second row of teeth deeper inside the Sandcrab's main body. These teeth are not used for feeding, but rather burrow into the host's forehead and tap into the frontal lobes of the brain. Creating a direct nerve connection to the host's brain, it is possible for the Sandcrab to control their hosts movements. Apparent physical changes can also come about, the most prominent being the Necrolyte's claws. Although it is uncertain why or how this mutation takes place, the Sandcrab somehow manages to alter it's host physiology in terms of breaking down and rebuilding it's muscle tissue for additional strength as it gets more nutrients from victims, as well as breaking down the skin of the host's hands to elongate and sharpen the fingers into lethal claws.

Contrary to popular belief however, the former human that has become the Necrolyte is -not- alive for long into their mutation. It will usually take a full 24 hour day before the fluids of the host are completely drained and the host will die. Although this is difficult to believe as the Sandcrab still maintains the ability to control the body, using it's own fluids to keep it functioning. What is often regarded as growls and groans coming from the Necrolyte is actually from the Sandcrab, as their brains are technically intertwined. Through a human host, a Sandcrab can make angry and even frightened vocalizations it couldn't make so fluently before save for a weak screech or squeak.

When the time comes that the Sandcrab has drained it's host dry and cannot dispense enough fluids between itself and the already deceased host's body, the Sandcrab will use it's mutated claws to literally rip the host's torso open. This appears to be an instinctual act after at least two days into mutation. Possibly through it's direct control to the Necrolyte's brain, the Sandcrab came to somehow instinctively learn how it's body functioned. Whatever the case, it seems to utilize this as a new mouth in place of the old one for general feeding. Although this makes it's vital organs all the more exposed, it seems to not bother the body immediately. The Necrolyte will then begin it's phases of hunting for prey, both human and other fauna to kill with it's claws. When a Necrolyte makes a successful kill or discovers a discarded corpse, they will begin to remove favored organs and tissues to place them directly into their stomach. Some Necrolyte's have actually been seen to store unused food in their chest cavity to feed on later as if rations.

It has been noted that a Necrolyte can actually to some degree feel pain. Although most certainly killing the Sandcrab that has replaced the human hosts head will kill the body, wounding the Necrolyte's body itself will cause the Sandcrab to apparently feel pain as evidenced by it's growls and cry's upon injury. If the Necrolyte's body is rendered crippled, badly wounded, or the Sandcrab experiences to much pain; it may abandon it's host in an attempt to either escape or to take a new one, the target usually being whoever caused it pain. The Necrolyte's body will obviously fall lifelessly to the ground when the Sandcrab disconnects, leaving it to begin a long overdue decomposition process that has been kept on hold by the Sandcrab's feeding and nutrients tactics.

Standard Necrolyte:


The victim of a Standard Sandcrab variant, and often joked to be a walking zombie cliche. Necrolyte's are not a laughing matter though when in great numbers, a lone Necrolyte posing no threat to a well-armed survivalist, but entire hoards known to quickly overwhelm a single lone scavenger. Necrolyte's may be slow, but their great strength makes it an easy endeavor for just one to pin a victim and disembowel them with their lethal claws. Observed to be the most common variant of Necrolyte, they can usually be found in locations Sandcrab's tend to enjoy such as caves, or abandoned buildings. On rare occasions they may be found roaming the desert or attempting to enter a human settlement for a potential meal.

Albino Necrolyte:


Named after the Albino Sandcrab that gives rise to these nightmares of the sands, Albino Necrolyte's boast a great threat to any and all who might dare venture outside town at night. Nocturnal like their Sandcrab's, these creatures can only be found in incredibly dark and secluded locations when in the daylight, having a natural fear of the sun. Other smaller lights such as flashlights or simple house lights alone hold no sway over them, but they seem to have an instinct to avoid the combined lights actual towns create, making it seem almost painfully illuminating. They seem to have the knowledge that humans reside in these 'safe zones' and are known to stalk outside towns to await night-strollers leaving the walls to provide them a quick meal. An interesting note on an Albino Necrolyte's appearance is it's almost completely skeletal frame, most meat, nerves, and organs seeming to have rotted away at first glance. The truth behind this strange mutation is in fact the Albino Sandcrab itself, under one simple fact: it's mania. Albino Sandcrab's are incredibly manic, contributing to their fast movement and often causing many to think Albino Sandcrab's to be insane in terms of animals. Their mania carries forward to their eating, causing them to absorb the nutrition of a host over a much shorter period of time which causes the frame to wither. What actually brings about the total damage to the hosts body however, is the actual effects on the Necrolyte. The Albino Sandcrab's madness transfers over to it's host, causing this variant of Necrolyte to be extremely irate, and berserk, prone to constant fits of rage. The Necrolyte most likely deduces the withering flesh as either painful or simply annoying, and has been observed to utilize their claws to rip it off. The pain in doing this, in addition to the simple pain of movement that surges through the Necrolyte, is theorized to further submerge Albino Sandcrab's into madness and increase the psychotic behavior in their hosts. Albino Necrolyte's are incredibly dangerous in this matter, as they are just as fast (perhaps even faster) then their Sandcrab's, running on all fours like an animal. Their aggressive claw movements are notably berserk, consisting of frenzied claw swipes that will quickly tear down a veteran Desertian and shred flesh from bone. Another terrifying quality, is their leaping capability. How they manage this is unknown, but Albino Necrolyte's sport great strength in their legs to leap incredible heights and distances, able to easily close in on a victim this way. Their vocalizations are also distinguishable, the Necrolyte constantly making insane muttering and growling noises while idle, and continuing this even when attacking a victim. When in a frenzied attack, their known to take pauses to begin screaming loudly in a pain induced rage, and to also emit high pitched wails of pain when leaping. Their almost wolf like howl when spotting prey from a distance is also a haunting call that calls all other Albino Necrolyte's in the area to converge on their prey.

Toxin Necrolyte:


An unfortunate individual that has been subjected to necrofication by a Toxin Sandcrab rather then a simple neurotoxin injection. Not as lethally imposing as their Sandcrabs, Toxin Necrolyte's move slightly quicker then the shambling Standard Necrolytes, but far from as quick as Albino Necrolytes. They can almost be described as 'tanks', able to take a massive amount of punishment before the Sandcrab may give way and abandon the hosts body. This is mainly due to the bloating of their flesh, as all Toxin Necrolyte's are continuously pumped full of neurotoxin due to the Sandcrab's fangs being embedded in it's host. Hosts while still alive will experience all symptoms explained in the Toxin Sandcrab's section of the Sandcrab article, but on a much larger scale. All flesh will quickly rot from their bodies, organs will quickly dry up, and their nerves and meat will inflate to disturbing proportions. Thankfully for the victims of Toxin Sandcrab's, they do not remain alive as long as Standard or even Albino Necrolyte's due to the neurotoxin quickly killing the host and sparing them a large degree of suffering. The body will remain active under the Sandcrab's influence however, and his large bloated frame may even be utilized to carry three or so more Toxin Sandcrab's on it's back, permitting them to 'leach' off it's sustenance along with the controller. In some explained instances, Toxin Necrolyte's have been known to actually throw such leaches at opposition for a ranged attack, adding an extra bit of danger to an encounter. Despite their sickly appearance, Toxin Necrolyte's are actually the strongest of the Necrolyte's in terms of physical qualities and can easily overpower any individual in a close quarters fight.
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DrakoWulf
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